Airport QA test - Draft
| Project : |
| Developer: |
| Airport ICAO: |
| Testing Date: |
| Version: |
General Status:
- Airport Configuration | | Mandatory Primary Items
- ICAO
- Airport Name
- Magvar
- Start Airport
- Delete Command
- Runway Configuration | Mandatory Primary Items
- Width and Length
- Pattern Altitude
- Lights (Edge and Center)
- Approach Lights
- Vasi
- Runway Start
- Runway with correct number
- Correct runway markings
- AFCAD Configuration |
- Runway Paths
- Taxi Paths
- Rename all taxi paths as instructed in chart
- Application of all parking positions and jetways, as shown in the charts.
- Application of all paths for vehicles and services
- Application of the lighting system on both the edges and center lines (Light Rows)
- Use of Light Support at runway entrances to avoid lights in the middle of runway exits
- Creation of Fuel Truck positions linked to taxi paths and testing of their operation.
- Creation of Taxiway Signs
- Exclude Rectangular to exclude default Windsock application of a new one and make the heading verification
- Ground Design |
- Correct use of materials and their different applications and colors.
- Creation of custom materials for ground markings.
- Verification of the application of all lines, types, colors and variants according to reference
- Application of edges “fake shadows” on all aprons
- Application of customizable lines on all edges of aprons
- Checking of runway and taxiways bumps
- Level Design |
- Have all the internal areas of the airport been complied with?
- Was the entire car parking area made according to the references?
- Have you checked the height of the trees on the plane's final approach? Are they getting in the way of the user?
- Have the fences around the airport been installed? Have you checked whether there are gaps or gates to be inserted?
- Did you apply the vegetation exclusion polygon to the entire internal area of the airport?
- Have you carried out the environmental treatment in the external areas of the airport?
- Are all the scenes created within the airport area representing real life?
- Art Checks |
- Are the models featured in KMZ in game and correctly positioned?
- Do all the models contain collisions?
- Are the models free from any type of LOD Popping?
- Are the models well represented in real life?
Tester Impression:
(This section will be filled in by the QA responsible with their impressions regarding the work on the airport, highlighting areas for improvement, errors to be corrected in general, key positive aspects, and other important observations related to the work performed at the airport.)
QA reporter for failed item and due corrections:
- Item 2.5 - The PAPI angle is 3.4 degrees and in the project it was applied with 3.1 degrees.
- Item 6.3 - Model XX in real life is green the artist made it red.